1.小學生的簡單英文介紹魔方
Have you ever tried the “Magic Cube”(魔方) ? Pick up one of these cubes and you probably won't be able to put it down. How hard can it be to rearrange the nine little squares on each side of the cube? In fact, there are millions of possibilities! It has been over 30 years since the cube first hit the market. However, not many people know that it was used just as a simple classroom model at the beginning.
In 1974, Mr. Erno Rubik invented the “Magic Cube” as he called it. He did this to help his students understand difficult 3D concepts(概念). This classroom example was quickly turned into a popular toy. In 1979, Ideal Toys started to sell it as “Rubik's Cube”. The invention quickly became a 1980s cultural icon.
As time went by, the cube once lost its attractive qualities. However, it made a comeback with the internet. Now anyone can go online and find many videos that show ways to solve the cube. Erik Akkersdijk of the Netherlands holds the world record now. He finished in just 7.08 seconds!
(選自2012年無錫市中考英語試卷)
2.求魔方英語介紹,不要太麻煩,簡單點就好
Rubik's Cube, originally called the "Magic Cube", is a 3-D combination puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ern? Rubik.
In a classic Rubik's Cube, each of the six faces is covered by nine stickers, each of one of six solid colours (traditionally white, red, blue, orange, green, and yellow, where white is opposite yellow, blue is opposite green, and orange is opposite red, and the red, white and blue are arranged in that order in a clockwise arrangement).
3.求一篇有關介紹魔方的英語文章
這里有
以下是截自于上面那個網站
There are many different methods for solving the Rubik's cube. They can be divided into two broad categories: layer methods and corners first methods (and there are sub-categories within these broad categories). The method I use for speedsolving is a layer based method. More specifically, the method I currently use is: cross, F2L, 3-look LL (I know some of the OLLs, so sometimes I can do a 2-look LL). If you are a newbie cuber then this description may not mean much to you, so I should add that it's the 'Advanced Solution' I described in the Next Steps section at the end of this page.
4.小學生的簡單英文介紹魔方
Have you ever tried the “Magic Cube”(魔方) ? Pick up one of these cubes and you probably won't be able to put it down. How hard can it be to rearrange the nine little squares on each side of the cube? In fact, there are millions of possibilities! It has been over 30 years since the cube first hit the market. However, not many people know that it was used just as a simple classroom model at the beginning. In 1974, Mr. Erno Rubik invented the “Magic Cube” as he called it. He did this to help his students understand difficult 3D concepts(概念). This classroom example was quickly turned into a popular toy. In 1979, Ideal Toys started to sell it as “Rubik's Cube”. The invention quickly became a 1980s cultural * time went by, the cube once lost its attractive qualities. However, it made a comeback with the internet. Now anyone can go online and find many videos that show ways to solve the cube. Erik Akkersdijk of the Netherlands holds the world record now. He finished in just 7.08 seconds!(選自2012年無錫市中考英語試卷)。
5.魔方的英語介紹
Content:
Do you know the game industry intelligence incredible 3 it? He was referring to the Chinese invention of Huarong, the French invention of the diamond and the independence of Hungary invented the Rubik's cube (Rubik's cube), and the popularity of the Rubik's cube puzzle sector is a miracle.
Rubik's cube, Rubik's Cube is also called the magic box, also known as Rubik box. Budapest, Hungary, School of Architecture is厄爾諾Professor Rubik invented in 1974. He invented the original Rubik's cube, only as a space to help students enhance the thinking ability of a teaching tool. But to make the small box can be spread without rotation is not only a mechanical problem, which involves wooden axis, such as Block and榫頭. Rubik's cube in hand until the time that he would turn the cube after a few, it was found how to box the color of chaos recovery was an interesting and difficult problems. Rubik on the determination of mass production of such toys. Shortly after the invention of Rubik's cube on the fashionable world, people find this little box thing is composed of endless wonders.
Third-order cube Rubik's cube by 26 small box and a three-dimensional cross (cross-axis) connecting axis of the small box there are six centers in the surface (center block), eight in the corner (angle blocks), 12 in edges (edge block), the physical structure is very clever. It is divided into vertical and horizontal surface of each of three floors with each floor are free to rotate through the layer change the rotating cube on a small box in the location of the various parts of the relationship between the constraints, no two pieces are identical .
Its role is to make exercise of thinking ability and memory space, and to develop hand-eye coordination and finger flexibility progress.
6.誰能給我一篇關于介紹魔方的英文文章
Introduction There are many different methods for solving the Rubik's cube. They can be divided into two broad categories: layer methods and corners first methods (and there are sub-categories within these broad categories). The method I use for speedsolving is a layer based method. More specifically, the method I currently use is: cross, F2L, 3-look LL (I know some of the OLLs, so sometimes I can do a 2-look LL). If you are a newbie cuber then this description may not mean much to you, so I should add that it's the 'Advanced Solution' I described in the Next Steps section at the end of this page. Many years ago when I wrote this webpage there were many great websites that explained advanced and expert methods for solving the cube (check out my Rubiks links page), however, there were very few that explained beginner methods. This is the reason I wrote this page. It's not meant to be a totally comprehensive explanation, it's really just some notes I threw together for some friends I was teaching. I thought it might be useful for others, so I've turned it into a webpage. This beginner method requires memorising only a few algorithms, and when done efficiently can achieve solves of 60 seconds or faster. I know people who can solve in 20-30s with a method like this. I haven't been able to solve so fast with a beginner method, so don't be too distressed if you can't either. On the other hand, if you can do 30s solves with this method, then you are too good for this method and you should be learning an Advanced or Expert method! Aside from minimal memorisation, another benefit of this method is that it is very scalable. More algorithms may be added later to develop it into an advanced method, or if you're really keen, an expert method. This means you don't need to scrap it and start again to move to an expert method. Everything you learn here will be useful for more advanced methods. Structure of the cube We all know that 3x3x3=27, however, rather than thinking about the cube as 27 little "cubies", think about it as 6 fixed centres (that can rotate on their own axis) with 8 corners and 12 edges which rotate around it. As the centres are fixed, the centre colour defines the colour for the face. It's important to remember this otherwise you'll end up trying to do illogical (mechanically impossible!) things like wondering why you can't work out how to put a corner piece in an edge position, or assuming that you're looking at the blue face merely because 8 of the 9 cubies on it are blue (if the centre is white then it's the white face). 還原魔方世界紀錄: /programs/view/x4b8MDbrOE4/。
7.魔方介紹 英文
The Rubik's Cube is a 3-D mechanical puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ern? Rubik. Originally called the "Magic Cube", the puzzle was licensed by Rubik to be sold by Ideal Toys in 1980 and won the German Game of the Year special award for Best Puzzle that year. As of January 2009, 350 million cubes have sold worldwide making it the world's top-selling puzzle game. It is widely considered to be the world's best-selling toy.
In a classic Rubik's Cube, each of the six faces is covered by 9 stickers, among six solid colours (traditionally white, red, blue, orange, green, and yellow). A pivot mechanism enables each face to turn independently, thus mixing up the colours. For the puzzle to be solved, each face must be a solid colour. Similar puzzles have now been produced with various numbers of stickers, not all of them by Rubik. The original 3*3*3 version celebrated its twenty-fifth anniversary in 2005
8.魔方的英語介紹
the intelligence community of the game you know incredible it? He was referring to the Chinese invention of Huarong, the Frenchman invented by independent diamond and Hungarian invented the Rubik's Cube (Rubik's cube), cube popularity is the miracle of the intelligence game industry. Rubik's Cube, Rubik's Cube, also known as the Rubik's Cube, also known as Rubik box. Budapest, Hungary E Ernuo · Rubik Professor, School of Architecture was invented in 1974. When he invented the Rubik's cube, just as a way to help students enhance the teaching tools of spatial thinking ability. But to make those small box can be rotating rather than spread out, is not only a mechanical problem, it involves a wooden axis, and tenon. Until the cube in hand, he cube turn a few times, only to find how confusing the color box recovery was actually an interesting and difficult problem. The Rubik determination mass production of such toys. Rubik's cube invented soon swept the world, it was found that this small box of stuff really is infinite mystery. Third-order cube cube by six of the 26 small box and a three-dimensional cross (cross shaft) connecting shaft composed of small squares in the face center (center), eight in the corner (corner block), 12 in the edge (edges), the physical structure is very clever. It each face aspect is divided into three layers, each layer can be free to rotate by the rotation of the layer to change the position of the small squares on the cube, the existence of the restrictive relationship between the various parts, and two small pieces are identical . Its role is to make people exercise space thinking ability and memory, and to develop hand-eye coordination and finger dexterity progress. 還可以上GOOGLE翻譯一下。
9.哪位兄臺有關于魔方的英文介紹
SUB 為Subtraction的縮寫,意思就是“少于、低于”的意思,如:SUB-30,就表示在30秒以下。
SUB所指的秒數通常是指平均秒數。例如平均29秒,便可稱呼SUB-30,但不可稱作SUB-29。
CE-PAIR 為Corner & Edge PAIR的縮寫,是F2L最主要的觀念,由一個角塊(Corner)和一個棱塊(Edge)所組合成的小區塊,亦稱“Pair”。 Average Time 平均時間 指復原魔術方塊的平均時間。
正式比賽中復原五次,刪除最快與最慢,剩下來的三次除以三,就是平均時間。 Tps. 每秒轉動步數 為Turn Per Second的縮寫。
一秒平均轉動幾步。假如一個人復原魔術方塊花了21秒,轉了62步,即是 62 ÷ 21 = 2.95 tps ,則此人平均每秒轉動 2.95 步。
Best Time 最快時間 復原魔術方塊最快的時間。 CFOP 是Fridrich Method的簡稱,由于流程為Cross→F2L→OLL→PLL,故取每一個步驟之字首作為簡稱。
Fridrich Method 是改良LBL的速解法。由捷克密碼學教授Jessica Fridrich于1980年代初發明。
F2L 運用Fridrich Method還原魔方第一、二層的方法。 BLD 盲解 為Blindfold Cubing的縮寫。
在不用眼睛下觀看魔方下復原。計時是從第一眼看到魔方開始,然后進行記憶,記憶完成后盲解魔術方塊。
Blank Cube 沒有貼貼紙的魔術方塊。 BOY Color Scheme 指美國及官方所采用的魔方配色順序:為藍色、橘色、黃色在一個角塊上呈順時針排列。
BYO Color Scheme 指日本所采用的魔方配色順序:為藍色、黃色、橘色在一個角塊上呈順時針排列。 D-Cross 底十字 在魔方底面或側面完成Cross,以節省時間。
Center Slice 中間層 魔術方塊的中間層。依據位置的不同分為“S”、“M”、“E”三種轉動方式。
DNF 為Did Not Finish的縮寫。魔術方塊比賽用語。
指參賽者感覺自己無法在滿意的時間內完成魔方而宣布棄權,在比賽中可以有一次DNF。 Inspection Time 觀察時間 魔方比賽用語。
正式的魔方比賽前有十五秒的觀察時間,參賽者可在十五秒內預先了解狀態以計畫轉法。十五秒觀察完畢后,才開始進行計時。
LBL Layer By Layer的縮寫。指逐層還原魔術方塊。
LBL同時也衍生了多種的還原方法,如:CFOP。 Elno Rubik 厄爾諾.魯比克 魔術方塊的發明人。
為匈牙利建筑學教授和雕塑家。 Lucky Case 指還原魔術方塊的過程中,某一個步驟不須進行而幸運地自動跳到下一步驟。
Lucky Time 指出現Lucky Case下所還原的時間。 NIT No Inspection-Time的縮寫。
是一種還原前禁止預先觀察魔方的比賽。 Non Lucky 指不包含Lucky Case的魔方還原時間。
OLL Orientation of Last Layer的縮寫。運用CFOP還原魔術方塊頂面的方法。
PB Personal Best的縮寫。為個人的魔術方塊最快時間。
Middle Layer 魔術方塊的中間層。 PLL Permutation of Last Layer的縮寫。
運用CFOP還原魔術方塊第三層的方法。 Scramble 轉亂魔術方塊 Scrambling Sequence 按步驟轉亂魔術方塊 Second Layer 魔術方塊的第二層。
Speedcuber 追求速解的玩家。 Un Lucky 在還原魔方的過程中,某一步驟出現非預期地需要追加步驟才能繼續的現象。
Speed Cube 快速還原魔術方塊。是一種競速。
需要頻繁練習與深入研究。 UWR Unofficial World Record的縮寫。
非官方統計的魔術方塊世界紀錄。 ZB Zborowski-Bruchem Method的簡稱。
為Zbigniew Zborowski與Ron van Bruchem發明的一種基于Fridrich method的LBL還原法。總共有305個公式。
POP Pop up的縮寫。魔術方塊在復原過程中,棱塊、角塊等零件脫離飛出。
POP就是在彈簧結構的方塊中的特殊現象,文意是“彈跳”,意思就是轉動角度不對且用力過猛而讓方塊的“棱塊”或 “角塊”跳出來。
10.哪位兄臺有關于魔方的英文介紹
SUB 為Subtraction的縮寫,意思就是“少于、低于”的意思,如:SUB-30,就表示在30秒以下。
SUB所指的秒數通常是指平均秒數。例如平均29秒,便可稱呼SUB-30,但不可稱作SUB-29。
CE-PAIR 為Corner & Edge PAIR的縮寫,是F2L最主要的觀念,由一個角塊(Corner)和一個棱塊(Edge)所組合成的小區塊,亦稱“Pair”。 Average Time 平均時間 指復原魔術方塊的平均時間。
正式比賽中復原五次,刪除最快與最慢,剩下來的三次除以三,就是平均時間。 Tps. 每秒轉動步數 為Turn Per Second的縮寫。
一秒平均轉動幾步。假如一個人復原魔術方塊花了21秒,轉了62步,即是 62 ÷ 21 = 2.95 tps ,則此人平均每秒轉動 2.95 步。
Best Time 最快時間 復原魔術方塊最快的時間。 CFOP 是Fridrich Method的簡稱,由于流程為Cross→F2L→OLL→PLL,故取每一個步驟之字首作為簡稱。
Fridrich Method 是改良LBL的速解法。由捷克密碼學教授Jessica Fridrich于1980年代初發明。
F2L 運用Fridrich Method還原魔方第一、二層的方法。 BLD 盲解 為Blindfold Cubing的縮寫。
在不用眼睛下觀看魔方下復原。計時是從第一眼看到魔方開始,然后進行記憶,記憶完成后盲解魔術方塊。
Blank Cube 沒有貼貼紙的魔術方塊。 BOY Color Scheme 指美國及官方所采用的魔方配色順序:為藍色、橘色、黃色在一個角塊上呈順時針排列。
BYO Color Scheme 指日本所采用的魔方配色順序:為藍色、黃色、橘色在一個角塊上呈順時針排列。 D-Cross 底十字 在魔方底面或側面完成Cross,以節省時間。
Center Slice 中間層 魔術方塊的中間層。依據位置的不同分為“S”、“M”、“E”三種轉動方式。
DNF 為Did Not Finish的縮寫。魔術方塊比賽用語。
指參賽者感覺自己無法在滿意的時間內完成魔方而宣布棄權,在比賽中可以有一次DNF。 Inspection Time 觀察時間 魔方比賽用語。
正式的魔方比賽前有十五秒的觀察時間,參賽者可在十五秒內預先了解狀態以計畫轉法。十五秒觀察完畢后,才開始進行計時。
LBL Layer By Layer的縮寫。指逐層還原魔術方塊。
LBL同時也衍生了多種的還原方法,如:CFOP。 Elno Rubik 厄爾諾.魯比克 魔術方塊的發明人。
為匈牙利建筑學教授和雕塑家。 Lucky Case 指還原魔術方塊的過程中,某一個步驟不須進行而幸運地自動跳到下一步驟。
Lucky Time 指出現Lucky Case下所還原的時間。 NIT No Inspection-Time的縮寫。
是一種還原前禁止預先觀察魔方的比賽。 Non Lucky 指不包含Lucky Case的魔方還原時間。
OLL Orientation of Last Layer的縮寫。運用CFOP還原魔術方塊頂面的方法。
PB Personal Best的縮寫。為個人的魔術方塊最快時間。
Middle Layer 魔術方塊的中間層。 PLL Permutation of Last Layer的縮寫。
運用CFOP還原魔術方塊第三層的方法。 Scramble 轉亂魔術方塊 Scrambling Sequence 按步驟轉亂魔術方塊 Second Layer 魔術方塊的第二層。
Speedcuber 追求速解的玩家。 Un Lucky 在還原魔方的過程中,某一步驟出現非預期地需要追加步驟才能繼續的現象。
Speed Cube 快速還原魔術方塊。是一種競速。
需要頻繁練習與深入研究。 UWR Unofficial World Record的縮寫。
非官方統計的魔術方塊世界紀錄。 ZB Zborowski-Bruchem Method的簡稱。
為Zbigniew Zborowski與Ron van Bruchem發明的一種基于Fridrich method的LBL還原法。總共有305個公式。
POP Pop up的縮寫。魔術方塊在復原過程中,棱塊、角塊等零件脫離飛出。
POP就是在彈簧結構的方塊中的特殊現象,文意是“彈跳”,意思就是轉動角度不對且用力過猛而讓方塊的“棱塊”或 “角塊”跳出來。
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